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Our intent is to create an intimate group of people that feels like family, share a common goal and help each other reach that goal.  As such you should respect your guild mates and other players that you come in contact with.  Remember, while you are a part of this guild you are our representative and your actions reflect back on the guild.  With that in mind, there are a few basic rules to follow:

  

GENERAL

 
  • Racial/religious/sexist slurs will not be tolerated.  There will be one warning and if it continues  you will be removed from the guild membership.
 
  • Begging and whining is not acceptable behavior.  There is nothing wrong with asking another member to  help with something or craft you an item.  We try to help everyone when we can but there will be times that no one is available.  Deal with it and wait until someone is available to help.   If you have a quest in a particular instance, please let someone know so that we can schedule a run for that instance at an opportune time.
 
  • Begging for materials to work on your professions is unseemly and is to be avoided.  We will try to help you farm the materials that you need or, if available, they can be pulled from the guild bank.
 
  • Guild members do not charge other members for services/items.  When requesting something to be crafted for you, you should provide the materials unless the member doing to the crafting volunteers the use of his/her own materials.
 
  • Items pulled from the guild bank should be for your use on the toon(s) in the guild and not for sale on the Auction House or for an alt in another guild or unguilded.  In order to keep some working capital for members' use for repairs, members will pay the vendor price on any item that is pulled (if you have the Auctioneer addon, when you click on the item it will give you vendor price or if unsure what the vendor price, ask in guild chat).  Remember, items deposited into the guild bank is for the use of any member of the guild so make sure you really want to deposit that/those item(s) in the guild bank before you do so.  Periodically, items that have sat in the guild bank for a long period of time will be pulled out of the guild bank and sold on the AH with the funds from those sales being deposited back into the guild bank.  Items can only be pulled out of the bank by the Guild Master, Guild Leaders, Sr. Guild Officers or Guild Officers.
 
  • We are always on the look out for more members, however, unfortunately, some people join a guild to get what they can out of them and then move on.  We want to avoid that.  We want our members to be happy and stay with us for the duration.  As such, invitation to join the guild should be made on a member’s recommendation.  Play with this person first and get to know them before you issue the invite.  We want to make sure it’s a good fit for everyone involved.
 
  • We have several ranks in the guild.  Promotion in the guild is based on time and performance.  Each rank will take approximately 3 weeks to reach which can be reduced if the member interacts and is helpful with the other guild members.  New members start out as initiates and will have no access to the guild bank.  Time spent in the guild is no guarantee of a rise in rank - i.e. initiate has been in the guild 3 weeks, has not been active in the guild and with other member, and expects to have rank raised - THIS WILL NOT HAPPEN! We expect members to be an active participant in the guild - converse with other members, play with other members, give and get help from other members, etc.  As the initiate rises through the ranks, more permissions are given in regards to the guild bank and other items.  The other ranks are Jr. Member, Member, Sr. Member, Jr. Guild Officer, Guild Officer and Sr. Guild Officer.

 

 INSTANCES AND RAIDS 

 

  • If it is a scheduled instance or raid, BE ON TIME AND READY TO GO.  This cannot be stressed enough as it is most annoying to be ready to go at a certain time and several members waste valuable time getting ready to go.  You know what time it is to start so start getting ready about 15 minutes or so before it starts.  You don’t want to be the one to hold the entire group up.
 
  • Find out what the looting rules are and follow them.  If you are unsure about the rules, then ask.
 
  • Before you go into the instance make sure that the roles are assigned and everyone understands what is expected of them.  This will help make a smoother run.
 
  • Be aware of your team mates.  Make sure to take breaks to allow the mana users in the group a chance to regain mana and food buffs and class buffs to be re-established.  Not everyone will be able to go from one battle to the next without a break.
 
  • Stay with the group.  Do not run ahead and aggro something that the group is not yet ready to handle.  If you do aggro something do NOT lead it back to the group just take one for the team.  You do not want to be the one responsible for a wipe.  Too many of those mistakes and you will find that your reputation precedes you and you might have a hard time finding a group to play with.
 
  • Make sure the group is set to “Group Loot” as this will allow everyone to get a fair share of the loot.
 
  • Do not loot in the middle of a fight.  The bodies will remain there for several minutes.  Help bring down the mob and then loot as this will allow everyone to survive, hopefully.
 
  • Ninja looting (defined as waiting until everyone else has rolled greed or passed on an item and then rolling need to make sure you get it) will NOT be tolerated.  You will get one warning and if it happens again you will be removed from the guild membership.
 
  • Find out if there is an enchanter in the group and agree ahead of time on whether items that are BoP (Bind on Pickup) drop which no one can use can be disenchanted and the shards rolled on.  If it is a guild run, that rule will automatically be in effect.  You can get more for a shard on the AH than you can for selling the item to a vendor for vendor trash.
 
  • When doing a guild run, when items which are BoE (bind on equip) drop, you may roll greed or pass if you don’t want the item.  If it is an item which you need, ask the group if you can need it.
 
  • On items that are BoP everyone will pass and it will be discussed as to who could best use that item.  If no one in the group can use the item and there is an enchanter with the group, then the enchanter will disenchant the item and the group will roll for the shard.  If there is not an enchanter in the group, then the group will roll for the item with the highest roll winning.  To roll for an item, you would type /roll in the chat window and hit enter.
 
  • Chests that are unlocked will be rolled on to see who opens it.  If the chest is locked and there is someone who can unlock it, we will roll to see who opens it once it’s unlocked.  The reason behind this is that not everything in a chest are items on which you roll.  This will keep everything fair.  If the instance is in the Outlands this rule is moot as everything in a chest is automatically rolled for once the chest is opened.
 

This seems like a lot of rules but you will find that most of it is just common courtesy to one another.

 

First and foremost, remember that this is just a game and you should have fun doing it.  We are here to support each other and help each other reach our goals.

 

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